Showing posts with label deliverables. Show all posts
Showing posts with label deliverables. Show all posts

24 March 2010

Branding

Visualize software and hardware elements will have a simplistic sketched look in keeping with the artistic style of our products function i.e. to relay basic design concepts. We opted for a minimalist style, so as not to distract from the design concepts themselves and, to maintain a hierarchical order.

The console will be built from scratch and we hope to use wood, where possible, to give the product a rich textured feel. Wood will compliment and enhance the overall handmade look we are striving for. Here is a preliminary mockup of the console:


Similarly, the fonts used throughout the product for headings and instructional purposes will adopt the same simplistic sketched look. Here is an example:


The ‘Fonts’ game will feature a number of fonts from both the serif and san serif families to illustrate the difference in typography used for headings etc. in print and onscreen publications. Example: Arial, Verdana, and Trebuchet MS are examples of san-serif fonts. While Courier, Georgia, and Times New Roman are all examples of serif. Serif is the standard typeface for large blocks of printed text as the ‘tails’, i.e. the small strokes on the ends, are believed to guide the eye along while reading.

A user-friendly feature and marketing strategy of the Visualize brand is to personify four of the design concepts explored in the software. Their rules, guidelines and principles become their personality traits. In addition to the audience ‘getting to know’ these personalities onscreen, the characters will also become a physical element of the hardware console needed by the user to navigate. Giving design principles such as white space a personality, in a sense, brings the concept to life. From a branding perspective, the idea is to endear users to the product by encouraging interaction and creating a sense of familiarity. The four characters are: White Space, Fontz, Contrast and Colourz.

The products artistic look and the personification of design concepts through characters will flow onto our blog too. Below are screen shots from the blog as it looked on Monday, 22 March 2010.

11 March 2010

25 February 2010

Target Audience

We are marketing Visualize at a mixed gender audience of design students aged 16 to 22 years. A basic knowledge of computer skills is required to use the product, and those skills are generally already present in that age group.

Visualize may appeal to a wide audience of beginners and aspiring graphic designers of any age, as the product teaches beginner principles.

An existing knowledge of design is not required.

The concepts may be too complex for a very young audience and is therefore more suited to age 12 and over.

Aims & Objectives

  • To educate young and aspiring graphic designers
  • To convey concepts and principles followed by professional graphic designers
  • To highlight the importance of each concept and its role in graphic design

24 February 2010

Software Navigation Map

 
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