11 March 2010
10 March 2010
CHOOSEN WORK STATION DESIGN
Illustration of our choosen "workstation" concept. The four blocks represent our four created characters that you, the user, can pick and choose at your own will to navigate you through the program. Also there will be a knob for rotating elements... but we'll say no more for the moment about it an let you figure it all out for yourself!
INITIAL DESIGN IDEAS
09 March 2010
Pre-Pitch
We are pretty much set for the formal product pitch tomorrow to an audience of three lecturers and our fellow classmates ...wish us luck!
Today and yesterday we spent time together fleshing out the game elements. We also put a lot of thought into the look and feel of our hardware controllers. The product is starting to take shape, especially the branding thanks to the introduction of characters.
All-in-all things are going well; we are a capable group with a strong idea.
iPhone photos from our meeting today (really need to start bringing a camera to college):
revised storyboard
a few early-days sketches of our font men and controller station
Today and yesterday we spent time together fleshing out the game elements. We also put a lot of thought into the look and feel of our hardware controllers. The product is starting to take shape, especially the branding thanks to the introduction of characters.
All-in-all things are going well; we are a capable group with a strong idea.
iPhone photos from our meeting today (really need to start bringing a camera to college):
revised storyboard
a few early-days sketches of our font men and controller station