17 February 2010

Initial Concept

Our group had a very productive meeting yesterday :)

Rather than randomly producing a product theme, we want to bring another aspect of our creative multimedia course into this project. So, we have collectively agreed on Alannagh's idea of typography and the rules of graphic design.

Where we're at with our concept development...

Physical Interface
A station or console to hold/house our switches and buttons. We will make both the station and switches from scratch. These will included, but are not limited to, the arrow up, down, right, and left keys. We may hack toys or other objects for parts. We have yet to decide on the aesthetic direction they will take. This will probably flow from the design of our software game screens. In the meantime we will represent the hardware station in our storyboard as a rectangular box.

Software Interface
There will be three typography-based games and four intervening screens, each with a different message about graphic design principles. We will explore design principles such as white space, proximity and unity, and contrast etc. The user moves in a hierarchical manner through the screens i.e. the user will complete Game I to move onto Game II and so on, thus building on the hierarchy of design concept.

Game Development
The games will focus individually on repetition, balance and fonts. Fonts, for example, will show how each font has a voice. Our first stab at a game denoting balance brought about the idea of letters falling from the top of the screen while a character (controlled by the user) will catch them and balance them as they pile up. Throughout the software letters will be personified e.g. each letter will have its own typeface and may be given its voice in speech bubbles.

For now we are working on the site navigation map and storyboard due Feb 24th.

0 comments:

Post a Comment

 
Copyright 2009 Visualise. Powered by Blogger
Blogger Templates created by Deluxe Templates
Wordpress by Wpthemesfree